Large Town: Odíhg Fliyāshbíhdranukē

Odíhg Fliyāshbíhdranukē

Odíhg Fliyāshbíhdranukē
Example Tauric architecture.
StateDalandic Empire
ProvenceÀbíhbwip Provence
Sub ProvenceKûs̺e Duqo Bomæ County
RegionUc-55q Ænjĭov Woodlands
Founded1125
Community LeaderMaster Yākīy Cú̄boī 'Girl Anna' Joida̋s Nīrmboī Cûf̄̋ch Wales
Area6 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation4542 m (14901 ft)
Average Yearly Precipitation135 cm/y (53 in/y)
Population1505
Population Density250 people per km2 (752 people per mi2)
Town AuraNecromancy
Naming
Native nameOdíhg Fliyāshbíhdranukē
PronunciationFliyāsh /bɪ̞ˈdranuc/
Direct Translation[sadness] [beauty]
Translation[Not Yet Translated]

Odíhg Fliyāshbíhdranukē (Fliyāsh /bɪ̞ˈdranuc/ [sadness] [beauty]) is a subtropical Large Town located in Kûs̺e Duqo Bomæ County, Àbíhbwip Provence, within the Dalandic Empire.

The name Odíhg Fliyāshbíhdranukē is derived from the Tauric language, as Odíhg Fliyāshbíhdranukē was founded by Cóónḱ Mpfē̌s 'Naughty Fiona' Cú̄̌sh Cōkī́̄ Ha̋më̌ Fluell, who was culturaly Tauric.

Climate

Odíhg Fliyāshbíhdranukē has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Odíhg Fliyāshbíhdranukē receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Odíhg Fliyāshbíhdranukē covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4542 m (14901 ft) above sea level.

Overview

Odíhg Fliyāshbíhdranukē was founded durring the early 12th century in fall of the year 1125, by Cóónḱ Mpfē̌s 'Naughty Fiona' Cú̄̌sh Cōkī́̄ Ha̋më̌ Fluell. The establishment of Odíhg Fliyāshbíhdranukē suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Odíhg Fliyāshbíhdranukē was built using the conventions of Tauric durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Odíhg Fliyāshbíhdranukē is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Fliyāshbíhdranukē is buildings are arranged arrounded highly ordered system of premissive paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Unfortuantly, these cost-cutting-focused defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Odíhg Fliyāshbíhdranukē has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Odíhg Fliyāshbíhdranukē ’s existence has dried up and the town is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Odíhg Fliyāshbíhdranukē has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Fliyāshbíhdranukē. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Fliyāshbíhdranukē's parks.

Odíhg Fliyāshbíhdranukē has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Fliyāshbíhdranukē.

Odíhg Fliyāshbíhdranukē has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Fliyāshbíhdranukē has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Fliyāshbíhdranukē has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Fliyāshbíhdranukē has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Fliyāshbíhdranukē's public wards, blessings, and other arcane systems.

Odíhg Fliyāshbíhdranukē possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Odíhg Fliyāshbíhdranukē's grid is powered by a direct leyline tap.

Odíhg Fliyāshbíhdranukē's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhg Fliyāshbíhdranukē has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Fliyāshbíhdranukē's natural decorations nor waterways.

Odíhg Fliyāshbíhdranukē has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Fliyāshbíhdranukē has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Fliyāshbíhdranukē's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, summer is skipped in Odíhg Fliyāshbíhdranukē.

The Bat near Odíhg Fliyāshbíhdranukē are known to be quite timid.

Odíhg Fliyāshbíhdranukē's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Augury energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6110 m2
    • Cattle and Similar Creatures: 376
    • Poultry: 4515
    • Swine: 301
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 150

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

476 of Odíhg Fliyāshbíhdranukē's population work within a Foundational Occupation.

954 of Odíhg Fliyāshbíhdranukē's population do not work in a formal occupation, but do contribute to the local economy. 75 (5%) are noncontributers.

Points of Interest

Due to a magical anomaly, Odíhg Fliyāshbíhdranukē is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Odíhg Fliyāshbíhdranukē's residents established a new industry (14276 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Odíhg Fliyāshbíhdranukē. A small order of knights was founded in 's honor, and bears his name to this day.

History